PLAYGROUND / 07 RELEASES

Things I built
to be played.

These games are part of the critical.lol project, a wider experimental platform for browser AI, real-time multiplayer, procedural 3D work, and technical publishing.

01LIVE DIRECTORY
07 / 07
O(1)O(log n)O(n log n)O(n²)
01 / ALGORITHM PUZZLE

Big-O Guessr

Read a mystery function, inspect the hint if needed, and identify its time complexity from a randomized set of answers.

  • 90 questions
  • Prism code rendering
  • Express API
9fd03a

fix everything probably

REAL OR FAKE?
02 / SOCIAL GUESSING

What The Commit

Decide whether an absurd commit message came from a real repository or was invented for the game.

  • Git culture
  • Source reveals
  • Shareable score
RUNWAY: 4 TURNS
03 / MANAGEMENT SIM

Startup Simulator

Found a questionable company and balance cash, users, quality, reviews, staff, and your remaining sanity.

  • Turn system
  • Random events
  • State simulation
“Who said it?”
LEFTRIGHT
04 / IDEOLOGY PUZZLE

Quoting Hell

Match political language to its source and discover how quickly phrasing can override ideological assumptions.

  • 278 prompts
  • Hints + explanations
  • Bias experiment
I SEEcat 42.8%cloud 19.4%
05 / BROWSER AI

Double Doodle

Fuse two concepts into one sketch while a downloaded ONNX model continuously tries to understand the drawing.

  • ONNX Runtime
  • Local inference
  • Canvas input
06 / 3D HORROR

Someone's Knocking

Finish chores in a dark apartment, listen carefully, inspect the peephole, and decide who should be allowed inside.

  • Three.js
  • Web Audio
  • Procedural textures
PROBLEMInvisible umbrellasMUST USEA blockchainPITCH NOW
$25$50$0
07 / PARTY GAME

Patent Pending

Invent terrible companies, pitch them from your phone, invest in friends, and let the shared TV direct the room.

  • Socket.IO
  • 2-10 players
  • 532 prompt cards
THE SYSTEM BEHIND THE PLAYGROUND

The games share a much larger platform.

See how critical.lol combines the launcher, Node APIs, Socket.IO rooms, browser AI, a custom DFIR publication, and the game runtimes above.

Explore the full case study